CR Asset Folder Structure
To the FAB Review Team:
The guideline folder structure for FAB character assets is optimized for selling single characters.
If created according to this guideline, each character will have its own skeleton, requiring buyers to perform additional setup before they can use it.
Therefore, we worked to create CR character assets that can be used immediately without any extra modification.
As a result, we developed the folder structure shared here.
We have gone through extensive trial and error to create a game-ready modular character system, ensuring that the folder structure meets FAB’s requirements. This structure has already undergone thorough review, received feedback, and been approved for sale on FAB.
CR assets currently approved and being sold with the same structure
https://www.fab.com/ko/sellers/UNDERKING
"Even when created exactly with the approved structure, there are times when it is not approved."
The asset reviewers are simply following the review guidelines and are not at fault.
However, when I upload multiple assets, different reviewers may be assigned, and I often have to spend a great deal of time exchanging emails and re-explaining the same points to each one.
To minimize this inefficient process, I am leaving this note here.
Reviewers who have previously evaluated my assets, experienced them firsthand, and understood the reasoning behind their design have approved them without issue.
However, for reviewers encountering my assets for the first time, they often rely solely on the written guidelines, which sometimes leads to requests to change the folder structure to a single-character format.
The current folder structure was created based on an already approved design.
Changing it would break compatibility between new and existing assets, potentially causing problems for customers who have purchased my products.
Therefore, I would greatly appreciate your understanding as to why the folder structure cannot be changed.
skeleton
CR characters HQ and LQ, All characters are created based on one "SK_Mannequin" skeleton.
"If you want to change a character’s color, we recommend duplicating the material and then changing the duplicated material to your desired color.
Editing the original material will affect all assets that use that material with the modified color."
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